Background
I’ve worked across tech, games, entertainment, and advertising, with experience spanning product motion, marketing campaigns, and production pipelines.
I’ve partnered with teams at companies like Unity and Meta, and previously worked with studios and educational institutions where craft, storytelling, and technical execution all mattered.
That mix shaped how I approach motion today: structured, pragmatic, and built to last.
When I’m a good fit
I’m most effective when working with:
• SaaS companies shipping frequently
• Product-led teams with design maturity
• Teams that value systems over one-off output
• Organizations looking for long-term motion consistency
If you’re looking for quick assets, I’m likely not the right fit. If you’re looking to scale motion responsibly, we should talk.