The goal was to develop an workflow to produce a short film on a weekly basis. Stuart Ansley and I had 3 weeks for R&D, and the result was the combined power of the following softwares: Unity Asset Store for assets such as environments and pre-rigged characters; Mixamo for plug-and-play animations; Maya to produce the whole short; Unity for rendering; and finally After Effects for Editing, Compositing, Music, Dialogue and Sound FX.